Endless Runner

Endless Runner

Endless Runner is a multi-lane endless runner game. The goal of this game is to prevent the HP bar on the left from being fully depleted. Collecting red potions will refill a small portion of HP. Aside from the potions spawning, there will also be numerous bear traps. Periodically a “skull box” will speed down one of the lanes towards the player. Colliding with a bear trap or a “skull box” will decrease the HP bar. This project was developed using Unity C# and was developed primarily for mobile platforms. Endless Runner also utilizes Unity’s 4.6 UI system. The game’s current Read more »

Hypeman

Hypeman

Hypeman is a Megaman 2 gameplay clone. This project was developed in a custom C++ game engine. All the sprites were taken from the original Megaman 2 game. This project was designed to present basic programming proficiency. There are three modes that were developed in this project. The game mode allows the user to play through the first section of Heatman’s level. The Creative Mode allows the user to use the mouse to change and place tiles. The last mode is a Multiplayer Mode which allows two players to each take control of a Megaman in a small battle arena. In Read more »

Kickaft: Get Wrecked

Kickaft: Get Wrecked

Kickaft: Get Wrecked is a 2.5D action shooter platformer. This project was heavily influenced by the game Super Time Force. The goal of the game is to reach the end of the level without losing all of your lives. The player starts off by choosing 3 out of 6 characters, each with unique abilities. During the game, the player can swap between any of the three chosen characters on demand. Each character can only take one hit before dying and cannot be used for the remainder of that level. For this project I was tasked with creating each of the Read more »